A father-and-son studio.
Making the games we love to play.

Explore our first game

01 / OUR FIRST GAME

Something is taking shape.

Terminus concept art: a lone fighter surrounded by glowing creatures and monumental pillars in dense fog.
IN DEVELOPMENTVISUAL DEVELOPMENT / CONCEPT ART

WORKING TITLE

TERMINUS

Death has a trial for you.
And failure is only the beginning.

Dark worlds. Fast combat. Another chance.

Our first game is in development. Terminus is a working title; the final name is still to come.

02 / THE STUDIO

Two of us.
One shared
obsession.

We’re a father and son who love dark games. So we’re making our own.

Quiet dread. Strange worlds. The rush of fighting your way through something that wants you gone. Those are the experiences that bring us back to games—and the ones we want to create together.

A name with roots.

Our surname, Hilal, means crescent moon in Arabic. Luna is Italian for moon—a connection to the Italian side of our family. Dark Luna brings both into the studio.

A DARK LUNA GAMES PROJECT

IN DEVELOPMENT / WORKING TITLE

TERMINUS

You died. The trials begin.

Wake in a strange place and face Death’s trials. Fight through creatures emerging from the fog. Fail, return, and try again.

Development gameplay capture showing the player surrounded by a crowd of creatures in a fog-covered arena.
Development gameplay capture. Art and gameplay are subject to change.

Our first game is still taking shape.
The final title and release details will come later.